A series of illustrations created for the crowdfunding campaign and promotional efforts of the game "Enigma do Medo," released in 2024.
This body of work began in 2020 with the game's crowdfunding campaign on Catarse, which went on to become a record-breaking campaign for games in Brazil.
Over the years, I continued to develop new artwork for every stage of the game's promotion and development, including the key art for the reveal of the first trailer, leading up to its release in 2024.
Official cover art
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Year: 2024;
Client: Dumativa Studio;
Game: Enigma of Fear;
Tool: Adobe Photoshop;
Client: Dumativa Studio;
Game: Enigma of Fear;
Tool: Adobe Photoshop;
Dimensions: 3840x2160px;
Production Time: Sketch: 15h | Lineart: 8h | Coloring: 15h | TOTAL: 38 Hours.
Production Time: Sketch: 15h | Lineart: 8h | Coloring: 15h | TOTAL: 38 Hours.
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A series of illustrations created for the crowdfunding campaign and promotion of the game "Enigma do Medo," released in 2024.
This sequence of works began in 2021 for the game's crowdfunding campaign on Catarse, which became a record-breaking campaign for games in Brazil.
Over the years, I developed new artwork for all stages of the game's promotion and development, up until its release in 2024.
This sequence of works began in 2021 for the game's crowdfunding campaign on Catarse, which became a record-breaking campaign for games in Brazil.
Over the years, I developed new artwork for all stages of the game's promotion and development, up until its release in 2024.
Catarse Campaign art
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Year: 2020;
Tool: Adobe Photoshop, Procreate;
Tool: Adobe Photoshop, Procreate;
Dimensions: 3840x2160px;
Production time: 25 Hours.
Production time: 25 Hours.
Some lineart process:
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Gameplay trailer art
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Year: 2022;
Tool: Adobe Photoshop;
Tool: Adobe Photoshop;
Dimensions: 3840x2160px;
Production time: 30 Hours.
Production time: 30 Hours.
Thank you!